I dislike how all the Arctic loving races (Elves, Humans, Frostlings, Dwarves as an exception) dislike Underground. Sure, the 60% weakness to cold bites, but Lost Souls and Banshees don't actually output much cold damage especially after you negate their spirit damage.Įarth Apprentice was for the Domain of Earth spell. Air Elementals are 40% resistant to physical, 100% resistant to blight, and 100% resistant to spirit with Wild Hunt. Frostlings can struggle against Undead resisting their Cold damage, and there's a lot of wandering Undead out there. Master of Air turns out to be a pretty good Frostling Specialization too. Yeti vs shadow is a hilarious tickle fight. My guys would just overrun the walls, kill the race and class units, and save the shadows for last. Bards without Charm are gimped archers, Succubi without Seduce are gimped support. Frostlings don't mind the cold, and The Wild Hunt gives Strong Will, immunity to Mind Control and 100% spirit protection. Didn't meet at least one other enemy player because the fast events and ridiculously high roaming monster setting killed them.Īnyways, Rogues do mind control while their spooky scary shadows freeze things solid. There were three Rogue players, a Necromancer, a Warlord, and a Theocrat. I played a Frostling Archdruid Master of Air, Apprentice of Earth last game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |